public abstract class RenderingEntitySystem extends com.artemis.EntitySystem implements RenderingSystem
EntitySystem to add mini2Dx's render method| Constructor and Description | 
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RenderingEntitySystem(com.artemis.Aspect.Builder aspect)
Creates a new RenderingEntitySystem 
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| Modifier and Type | Method and Description | 
|---|---|
protected void | 
postRender(Graphics g)
An overridable method called once after the system renders 
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protected void | 
preRender(Graphics g)
An overridable method called once before the system renders 
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protected void | 
processSystem()  | 
protected abstract void | 
render(int entityId,
      Graphics g)
Render an entity 
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void | 
renderSystem(Graphics g)
Renders the system 
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void | 
setWorld(com.artemis.World world)  | 
getEntities, inserted, inserted, inserted, removed, removed, removedpublic RenderingEntitySystem(com.artemis.Aspect.Builder aspect)
aspect - The Aspect to match entitiesprotected void preRender(Graphics g)
g - protected abstract void render(int entityId,
                               Graphics g)
entityId - The entity idg - The Graphics contextprotected void postRender(Graphics g)
g - protected void processSystem()
processSystem in class com.artemis.BaseSystempublic void renderSystem(Graphics g)
RenderingSystemrenderSystem in interface RenderingSystemg - The Graphics contextpublic void setWorld(com.artemis.World world)
setWorld in class com.artemis.EntitySystem