Interface | Description |
---|---|
RenderOperation |
A rendering operation that can be applied to
Graphics and
optionally unapplied |
Class | Description |
---|---|
BeginFrameBufferOperation |
Begins a
FrameBuffer and (optionally) clears the buffer
during the BeginFrameBufferOperation.apply(org.mini2Dx.core.game.GameContainer, org.mini2Dx.core.graphics.Graphics) phase |
EndFrameBufferOperation |
Ends a
FrameBuffer during the EndFrameBufferOperation.apply(org.mini2Dx.core.game.GameContainer, org.mini2Dx.core.graphics.Graphics) phase |
RenderFrameBufferOperation |
Renders a
FrameBuffer at 0,0 during the RenderFrameBufferOperation.apply(org.mini2Dx.core.game.GameContainer, org.mini2Dx.core.graphics.Graphics) phase. |
RenderPipeline |
Stores a sequences of
RenderOperation s to be applied and (optionally) unapplied. |
ScaleOperation |
Applies/unapplies
Graphics.scale(float, float) . |
ShaderProgramOperation |
Applies/unapplies a
ShaderProgram |
TintOperation |
Applies/unapplies
Graphics.setTint(Color) . |
TranslateOperation |
Applies/unapplies
Graphics.translate(float, float) . |