public interface TextInputableRenderNode extends ActionableRenderNode
RenderNodes that can handle text input| Modifier and Type | Method and Description |
|---|---|
void |
backspace() |
void |
characterReceived(char c) |
void |
copy() |
void |
cut() |
boolean |
enter() |
boolean |
isReceivingInput() |
ActionableRenderNode |
mouseDown(int screenX,
int screenY,
int pointer,
int button) |
void |
moveCursorLeft() |
void |
moveCursorRight() |
void |
paste() |
beginAction, endAction, mouseUp, setStatebeginHover, contains, endHover, getElement, getIdActionableRenderNode mouseDown(int screenX, int screenY, int pointer, int button)
void characterReceived(char c)
void backspace()
boolean enter()
void moveCursorRight()
void moveCursorLeft()
void cut()
void copy()
void paste()
boolean isReceivingInput()