| Interface | Description |
|---|---|
| DeadZone |
Common interface for game controller dead zone handling implementations
|
| Class | Description |
|---|---|
| AxialDeadZone |
Implements an axis-based dead zone - suitable for tile-based games.
|
| NoopDeadZone |
A
DeadZone implementation that returns the raw controller values |
| RadialDeadZone |
Implements a radius-based dead zone - suitable for free-form movement.
|
| ScaledRadialDeadZone |
Implements a scaling radius-based dead zone.
|