effects, styleId, visibility, zIndex| Constructor and Description |
|---|
Image()
Constructor.
|
Image(java.lang.String id)
Constructor
|
Image(java.lang.String id,
java.lang.String texturePath)
Constructor
|
Image(java.lang.String id,
com.badlogic.gdx.graphics.Texture texture)
Constructor
|
Image(java.lang.String id,
TextureRegion textureRegion)
Constructor
|
Image(com.badlogic.gdx.graphics.Texture texture)
Constructor.
|
Image(TextureRegion textureRegion)
Constructor.
|
| Modifier and Type | Method and Description |
|---|---|
void |
attach(ParentRenderNode<?,?> parentRenderNode)
Attaches a
RenderNode for this element to a parent
RenderNode |
void |
detach(ParentRenderNode<?,?> parentRenderNode)
Detaches this element's
RenderNode from a parent
RenderNode |
java.lang.String |
getTexturePath()
Returns the current texture path
|
TextureRegion |
getTextureRegion(com.badlogic.gdx.assets.AssetManager assetManager)
Returns the current
TextureRegion for this Image |
boolean |
isFlipX()
Returns if the texture should be flipped horizontally during rendering
|
boolean |
isFlipY()
Returns if the texture should be flipped vertically during rendering
|
boolean |
isResponsive()
Returns if this
Image should scale to the size of its parent |
void |
setFlipX(boolean flipX)
Sets if the texture should be flipped horizontally during rendering
|
void |
setFlipY(boolean flipY)
Sets if the texture should be flipped vertically during rendering
|
void |
setResponsive(boolean responsive)
Sets if this
Image should scale to the size of its parent |
void |
setStyleId(java.lang.String styleId)
Sets the style if for this
UiElement |
void |
setTexture(com.badlogic.gdx.graphics.Texture texture)
Sets the current
Texture used by this Image |
void |
setTexturePath(java.lang.String texturePath)
Sets the current texture path.
|
void |
setTextureRegion(TextureRegion textureRegion)
Sets the current
TextureRegion used by this Image |
void |
setVisibility(Visibility visibility)
Sets the current
Visibility of this UiElement |
void |
setZIndex(int zIndex)
Sets the Z index of this
UiElement. |
void |
syncWithRenderNode()
Syncs data between the
UiElement and RenderNode |
addEffectListener, addHoverListener, applyEffect, equals, getElementById, getId, getStyleId, getVisibility, getZIndex, hashCode, isDebugEnabled, notifyEffectListenersOnFinished, notifyHoverListenersOnBeginHover, notifyHoverListenersOnEndHover, removeEffectListener, removeHoverListener, setDebugEnabledpublic Image()
Imagepublic Image(java.lang.String id)
id - The unique ID for this Imagepublic Image(java.lang.String id,
java.lang.String texturePath)
id - The unique ID for this ImagetexturePath - The path for the Texture to be loaded by the
AssetManagerpublic Image(com.badlogic.gdx.graphics.Texture texture)
Imagetexture - The Texture to usepublic Image(TextureRegion textureRegion)
ImagetextureRegion - The TextureRegion to usepublic Image(java.lang.String id,
com.badlogic.gdx.graphics.Texture texture)
id - The unique ID for this Imagetexture - The Texture to usepublic Image(java.lang.String id,
TextureRegion textureRegion)
id - The unique ID for this ImagetextureRegion - The TextureRegion to usepublic void attach(ParentRenderNode<?,?> parentRenderNode)
UiElementRenderNode for this element to a parent
RenderNodeattach in class UiElementparentRenderNode - The parent RenderNode to attach topublic void detach(ParentRenderNode<?,?> parentRenderNode)
UiElementRenderNode from a parent
RenderNodedetach in class UiElementparentRenderNode - The parent RenderNode to detach frompublic TextureRegion getTextureRegion(com.badlogic.gdx.assets.AssetManager assetManager)
TextureRegion for this ImageassetManager - The game's AssetManagerTextureRegion has been setpublic void setTextureRegion(TextureRegion textureRegion)
TextureRegion used by this ImagetextureRegion - The TextureRegion to usepublic void setTexture(com.badlogic.gdx.graphics.Texture texture)
Texture used by this Imagetexture - The Texture to usepublic java.lang.String getTexturePath()
public void setTexturePath(java.lang.String texturePath)
TextureRegion by loading it via the AssetManagertexturePath - The path to the texturepublic boolean isResponsive()
Image should scale to the size of its parentpublic void setResponsive(boolean responsive)
Image should scale to the size of its parentresponsive - public void setVisibility(Visibility visibility)
UiElementVisibility of this UiElementsetVisibility in class UiElementvisibility - The Visibility to setpublic void syncWithRenderNode()
UiElementUiElement and RenderNodesyncWithRenderNode in class UiElementpublic void setStyleId(java.lang.String styleId)
UiElementUiElementsetStyleId in class UiElementstyleId - The style id to setpublic void setZIndex(int zIndex)
UiElementUiElement. Elements will be rendered on
different Z layers in ascending Z order (negatives values first, positive values last)public boolean isFlipX()
public void setFlipX(boolean flipX)
flipX - True if the texture should be flippedpublic boolean isFlipY()
public void setFlipY(boolean flipY)
flipY - True if the texture should be flipped