Class | Description |
---|---|
Animation<T extends Sprite> |
Implements an animation with frames of variable or fixed duration
|
Graphics |
Implements graphics rendering functionality
|
ParticleEffect |
Wraps
ParticleEffect to match mini2Dx's
design |
ParticleEffectPool |
Creates a pool of
PooledParticleEffect instances for improved performance |
PooledParticleEffect |
An instance of
ParticleEffect that can be returned to a
ParticleEffectPool for re-use. |
ShapeTextureCache |
Implements a cache of textures for shapes
|
Sprite |
Wraps
Sprite to auto-flip
Texture s due to mini2Dx placing its origin in the top-left
corner rather than the bottom-left corner like LibGDX |