| Class | Description |
|---|---|
| Box2DSystem<T extends Entity> |
Wrap Box2D into an implementation of
System |
| GameSystem<T extends Entity> |
Abstract class for implementing a game using
System |
| ScreenManagerSystem |
An implementation of
ScreenManager as a System suitable for
the Entity-Component-System architecture |
| System<T extends Entity> |
A common class for implementing
Systems as part of the Entity-Component-System pattern |