| Interface | Description |
|---|---|
| EntityListener |
Allows classes to listen for component addition and removal within
Entity instances |
| Class | Description |
|---|---|
| Entity |
A common interface for Entity implementations within the
Entity-Component-System pattern
|
| EntityIdAllocator |
Manages allocation of
Entity identifiers |
| GameScreenEntity |
An implementation of
Entity that also implements GameScreen
This Entity will update/interpolate/render in a depth-first order,
i.e. |