CROSS PLATFORM

Built on top of LibGDX means you can write your code once and export it to Windows, Mac, Linux, Android, iOS and Ouya.

Easy for beginners, powerful for masters

Quick-start tutorials for beginners and powerful APIs for experienced developers.

Screen Transitions

Seperate your game logic into multiple screens and use transition effects when switching between them.

Tiled Support

Easily implement your maps using Tiled and render them in-game using our built-in Tiled support.

Dependency Injection

Using built-in annotations and classes you can easily connect all your components together.

Powerful geometry classes

From Points to Rectangles to Intersections, the library provides everything needed for making games.

Entity-Component-System framework

The ECS software pattern commonly used in game development is built right into the library.


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© 2014 Thomas Cashman