BUILT ON TOP OF LIBGDX MEANS YOU CAN CODE YOUR GAMES ONCE AND EXPORT IT FOR WINDOWS, MAC, LINUX, ANDROID, IOS, HTML5 AND OUYA.
Easy for beginners, powerful for masters
Quick-start tutorials for beginners and powerful APIs for experienced developers.
Separate your game logic into multiple screens and use transition effects when switching between them.
Easily implements your maps using Tiled and render your game worlds and characters via our built-in Tiled classes.
Using built-in annotations and classes you can connect all your game components easily and efficiently.
Powerful Geometry Classes
From Points to Rectangles to Intersections, the library provides everything needed for making games.
The ECS software pattern commonly used in game development is built right into the library.