Built on top of LibGDX means you can write your code once and export it to Windows, Mac, Linux, Android, iOS and Ouya.
Quick-start tutorials for beginners and powerful APIs for experienced developers.
Seperate your game logic into multiple screens and use transition effects when switching between them.
Easily implement your maps using Tiled and render them in-game using our built-in Tiled support.
Using built-in annotations and classes you can easily connect all your components together.
From Points to Rectangles to Intersections, the library provides everything needed for making games.
The ECS software pattern commonly used in game development is built right into the library.